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Re: computer-go: perfect play
From: "Vlad Dumitrescu" <vladdu@xxxxxxxxxxxxxxxxx>
Date: Tue, 26 Sep 2000 08:46:58 +0200
Reply-To: computer-go@xxxxxxxxxxxxxxxxx
*** I don't want to get into a dispute, but I really wonder about one of
Vincent's latest affirmations:
>In chess you can go beyond that. It has happened that Kasparov had
prepared games up to 30 moves deep.
>He's not doing that on his own. He has a whole team to do it with him.
Does that say anything about Kasparov's strength? With a good enough team,
one would need only to have good memory in order to play well... (of course,
the opponent should not know that and not play strange moves to create
confusion)
---------
Actually, Vincent is right (for a change :-) Teams of grandmasters do
work with the very best players, especially the world champion. They
try to find what is call "TN's" or "theoretical novelties", holes or
missing analysis in current theory. Also, they can go very deep, even
into the endgame as Vincent says.
In a way, I find it kind of disgusting myself. The best player in the
world, also gets the further advantage of private analysis! However,
it's hard to argue this on any kind of moral grounds so I won't! I
think we all have the right to procure knowledge, even hiring people
if we choose to obtain this knowledge. The knowledge sometimes get's
dispensed to the public by means of games where the novelty is
introduced to the public.
What often happens is that the opening are prepared specifically for a
given opponent, knowing in advance what his favorite openings are.
Sometimes, you must wait (I've done this myself too to beat much
stronger players) for your chance because you may play that opponent a
few times before you have the right color and get the right opening.
I have argued that this is just more evidence we are not that close to
playing at ChessGod level. If we were, it wouldn't be possible to
find theoretical novelties.
However there are basically 2 kinds of these. One is an attempt to
refute outright a position. Imagine that, it's possible to find
commonly played openings that are LOST positions and can be refuted!
It turns out that computers have also discovered many of these,
despite the fact that computers are still weaker than the best
players. It's by virtue of their very thorough tactical analysis,
they can catch moves often missed by humans.
The other kind of TN is to simply surprise your opponent and make him
waste time thinking. Since you have the advantage of offline
analysis, you can take the time to understand all the most likely
replies and their intricacies. You may not have a true refutation,
but you suddenly have a big practical advantage.
Don