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Re: Re[2]: computer-go: perfect play
----- Original Message -----
From: Martin Mueller <mmueller@xxxxxxxxxxxxxxxxx>
To: <computer-go@xxxxxxxxxxxxxxxxx>
Cc: <bfraser@xxxxxxxxxxxxxxxxx>; <bspight@xxxxxxxxxxxxxxxxx>
Sent: Friday, September 29, 2000 1:36 AM
Subject: Re: Re[2]: computer-go: perfect play
>
> I think five is a bit high for an average endgame. Mathematical endgame
> theory has now advanced to the point where we can analyze a typical
endgame
> quite a long way back. We see quite a few small mistakes, on the order of
> half a point or less, but big errors (3-4 points) seem to happen mainly
> when they miss a move in a complex local fight. Amongst many other things,
> professionals are good at counting, too! As a case in point, see the games
> of 'environmental Go' that were played between Jujo Jiang and Rui Naiwei.
>
I was at one of those games, and when the players changed sides the end
result changed considerably. I wouldn't find that a case in point. On the
contrary.
I don't think errors of 3-4 points will be very common, but I think errors
that will lose a fraction of a point or a single point will happen several
times per game.
Mark