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Re: computer-go: perfect play
From: "Johan Roos (QCS)" <Johan.Roos@xxxxxxxxxxxxxxxxx>
Date: Wed, 27 Sep 2000 09:47:49 +0200
Sender: owner-computer-go@xxxxxxxxxxxxxxxxx
Reply-To: computer-go@xxxxxxxxxxxxxxxxx
A thought about perfect play
A perfect evaluation function does it for GoGod but not for GoDevil.
In situations where there are equal moves to chose from GoGod doesn't care but GoDevil will chose the one with
that gives the opponent the greatest probability to chose wrong in the future moves. The thought that GoDevil adjust his play to the opponent applies againt GoGod also. Therefore a game between GoGod and GoDevil will be different than GoGod against GoGod. The really interesting game would be GoDevil against GoDevil ;-)
/Johan
Since GoDevil adjusts his play to confuse the opponent, then I would
argue that since there is no chance of confusing GoGod, there will be
no payoff in playing any differently than GoGod would. In other words
GoDevil vs GoGod should look like GoGod vs GoGod.
Of course there are many variations on how to mix up your moves and
what your assumptions are about your opponent. I assume GoDevil knows
everything about his opponent and can basically read his mind.
Don