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Re: computer-go: perfect play
> Your examples would be a perfect game. Maybe we should also view
> perfect moves as requiring the utmost resistance, even when losing.
> In other words, you should delay your progress to the end node of the
> tree. Make your opponent beat you. Doesn't that introduce a bit of
> GoDevil behavior? I would think that GoDevil would tend to delay the
> game in hopes of an error.
The point I wanted to make is that it isn't certain whether there is a
winning strategy for one of the players. (That might even be a more
interesting topic to discuss than how the perfect play looks like...)
Against GoGod or GoDevil hoping for them to err is pointless... if there is
a winning strategy, they will use it. If not, they will wait for the other
to err...
Of course, both GoGod and GoDevil would not play at all, because knowing the
outcome makes any game boring. If not plainly silly...
Does anyone know whether there are any speculations/theorems/thoughts about
wheter there is a winning strategy for any of the players in Go? I know of
some games where partial proofs are made...
/Vlad