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Re: computer-go: perfect play
From: "Vlad Dumitrescu" <vladdu@xxxxxxxxxxxxxxxxx>
Date: Wed, 27 Sep 2000 15:12:50 +0200
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> Looking at a simple binary tree, where 1 is winning positions and 0 are
losing, we could have
>
> 0
> 1 1 1
> 110 100 000
A wining position is a position where one wins whatever the opponent does,
and similar for a losing one. There is no way to "turn around" the tables...
So there are actually 3 kinds of positions: winning, losing and undecided.
Otherwise the perfect game would be one of the following two
Black: <winning move>
White: resigns
or
Black: resigns
Not a very interesting vision, right? :-)
Vlad
Your examples would be a perfect game. Maybe we should also view
perfect moves as requiring the utmost resistance, even when losing.
In other words, you should delay your progress to the end node of the
tree. Make your opponent beat you. Doesn't that introduce a bit of
GoDevil behavior? I would think that GoDevil would tend to delay the
game in hopes of an error.
Don