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RE: computer-go: perfect play : a new fractal algorithm
My feeling tells me that time-dilatation is not the only problem you will
arrive at. Still it is an interesting concept and if I find the time I want
to give the idea some Deep-thought. However, I guess that if there is no
fundamental basis for the reduction-algorithm, then there is no sound output
either.
By the way,
I may have found a way to visualize the state-space of go using some
specification language like process algebra and a visualisation technique by
F.J.J. van Ham which he presents in his masters thesis "Visualisation of
State Transition Graphs" performed at the computer science department of the
"Technische Universiteit Eindhoven". Regrettably I do not have a copy
available, and no time to do it myself right now...
> -----Original Message-----
> From: Serge Boisse [mailto:boisse@xxxxxxxxxxxxxxxxx]
> Sent: vrijdag 29 september 2000 9:59
> To: computer go
> Subject: computer-go: perfect play : a new fractal algorithm
>
>
> Since cute and intelligent algorithms for computer go tend to
> be very rare ;-),
> may I Propose you a new one ? You'll see that it is definitly
> completly
> different from anything else.
>
> And it might be the algorithm God uses to build our universe,
> which as everybody
> knows ;-) is nothing but a gigantic go game God is playing
> with himself...
>
> I call this algorithm "fractal go".
>
> It's an idea I had three years ago, but I lacked time to get
> a full working
> program for it (I only wrote parts, but not a complete
> program). I kept it a
> secret until now, in the hope I could one day win a lot of
> money with it, but
> now I realise that sharing ideas is better for everybody,
> including me !
>
> I'm confident that some of you will find the idea interesting
> AND workable, and
> will write code for it. If you do so, let me know it !
>
> Since the description of the algorithm is a bit long, I will
> not include it in
> this post, but rather the algorithm is described in a webpage
> of mine at
> http://www.multimania.com/boisse/fractalGo.html
>
> I would very like you to look at this page and react in this
> list. Just to let
> you figure out what my algo is able to, let me just say that
> it can reduce the
> branching factor from 150 (on average) to just 4 ! An best of
> all, the algo fits
> the programm with a "sense" of global strategy that currently
> only human have.
>
> -----claim-----------------------------------------------------
> My idea, "fractal go", described in the avove linked web
> page, will be public
> from now on ("now" meaning the date of this posting,
> September 29, 2000), so
> that you can use it freely without giving me any reward or
> money, with the only
> two following restrictions :
> 1) Should you use this idea in your code, please include the
> comment "this code
> uses the idea of fractal go by Serge Boisse" in your source code.
> 2) You are not allowed to ask for a patent for any algorithm
> based onto this
> idea.
> By the way, I will not ask for a patent, too, since I'm
> against the very idea of
> patenting algorithms and ideas.
>
> --
> ____________
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> ( O O ) \___________/ __.- _..-_/ / ((.'
> +---oOOo-(_)-oOOo-----------------((,.-'---((,/---------+
> | Serge Boisse |
> | SERVICE TECHNIQUE DE LA NAVIGATION AERIENNE (STNA) |
> | ODS FRANCE project, http://www.stna.dgac.fr/phidias |
> | tel: (0)562 14 5731 mailto:boisse@xxxxxxxxxxxxxxxxx |
> | homepages: http://www.multimania.com/boisse |
> | and: http://www.multimania.com/unitedplanet |
> +-----------Oooo----------------------------------------+
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>