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Re: computer-go: perfect play : a new fractal algorithm
my first impression: interesting approach!
the big problem seems to be how to reduce the board size without losing
importnt information. If a reduced group becomes dead (because there isn't
enough space to make it alive), then the reduction fails...
one way to handle this might be using a method presented here for som months
ago - I'm not sure I remember correctly -- building a "feature tree" where a
string of stones or liberties becomes just a node... if the reduced board
position has the same feature tree, then it might be close enough to the
original one.
Why do you say the branching factor is reduced from 361 to 4? it is so
directly at the 19x19 level, but you have to search the reduced boards too,
thus there are more moves to look into before being able to choose one of
the 4...
new approaches are always welcome! :-)
/Vlad