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Re: computer-go: board reduction



Dave Dyer wrote:
> 
>  Board size reduction, in the manner you are discussing it, is futile. It
> cannot possibly work. The idea of "reducing" in some way has merit, but
> it can't be just to start making the board smaller and leaving out stones.

 Yep. In pubgo++ there is a heirarchical representation starting with
strings.
Then we work outwards layer by layer so as we go outwards the area gets
bigger
but we eventually end up with one area the whole board. This is done in
terms
of white strings/ black strings and both giving 3 layer type structures
in total. 

 There are certain questions you can address that make sense for the
contained
structures which also yield information which could be of interest for
the containing structure. e.g. 

is is possible for the kernel strings to live with moves just played in
the 
area. OR 

can a kernel string connect to the boundary. 

OR (for the mixed black/white structure)

can we seperate 2 black strings.



I have not programmed this
part up due increased interested in playing music but I mention it just
in case
any one out there likes the idea. 

  cheers Paul.