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Re: computer-go: A problem with understanding lookahead
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Date: Tue, 23 Jan 2001 16:02:46 -0800
From: Dave Dyer <ddyer@xxxxxxxxxxxxxxxxx>
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At 02:59 PM 1/23/01, Heikki Levanto wrote:
>Dave Dyer <ddyer@xxxxxxxxxxxxxxxxx> wrote:
>> In go, there are no such metrics.
>
>Ok, idle speculation: What sort of metrics could be useful in go? Never
>mindthe branching facor, just speculate on what we could possibly use for
>determining if we like one position better than another?
My point is precisely that there are no known metrics which are
both useful and computable, and not even a theoretical
framework exists that could lead to such metrics.
Go has metrics "thickness" "influence" "alive" "dead" "heavy"
"overconcentrated" etc, but they are all essentially uncomputable.
Conversely, lots of computable things have been tried as proxies
for the real metrics, and none has been shown to be much use.
All of the metrics in chess are proxies for the real things too. In
chess, the goal is to checkmate the king, being up in material is
roughly corelated with the ability to do this. How much material you
have is computable but doesn't have to do with being in checkmate.
Being computable doesn't mean much, 4+4 is computable but probably
won't help my chess program.
I'm telling you, we have the same exact problems in Go and in chess,
the issue is just clouded by the fact that chess programs search so
deeply that people think intelligent evaluation is going on.
Don