[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: computer-go: using move order information.



At 10:16 PM 1/23/01 +0100, you wrote:
Ray Tayek <rtayek@xxxxxxxxxxxxxxxxx> wrote:

> maybe, but my teacher says that if a move has only *one*  (rational)
> answer (i.e. save the group in atari), then you should make that move
> last. ...

Yes, that makes sense.  I have learned (where, I can not say), that you
should postpone the obvious answer. If your opponent makes a peep that gains
him 5 points, and threates to cut and damage you for 27 points,...
this was in the context of a local tactical situation (very small area).

... And if you look at it psychologically, there is even less reason. If
your opponent has played in this corner, that is the are he has most clear
in his mind, If you answer there, you are playing on something he has just
spent time speculating on, and you allow him to "change the subject"....
yes, this is true with humans, but iirc, the reason for making the move with the obvious answer last, was to explicitly give the opponent a more unsettled area in which to respond to the move that you make instead (this is in a small area like 4 by 4).

the order can be very important in a small area (or a big area for that matter). there are lots of examples in the go literature that tell us to make this move first (my teacher uses the term "asking move"). for example attaching underneath the 3-4 stone (at 2-4) of a keima shimari to see which of the four answers your opponent makes is commonly seen in games.

thanks




thanks


---
ray tayek http://home.earthlink.net/~rtayek/
orange county java users group http://www.ocjug.org/
want privacy? http://www.freedom.net/
hate spam? http://samspade.org/ssw/