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computer-go: Autonomous computer-go programs
All,
I am new to computer-go. I want to use genetic algorithms to evolve go
playing programs. To do so, my programs need to autonomously play each
other as well other programs. In order to "train" the evolved programs,
it is necessary to play hundreds, if not thousands of go games without
any human intervention.
Any suggestion on how I might be able to use gnugo to do this? The ideal
would be to plug in two software players using a standard interface
(pipes? the go modem protocol?) and obtain statics on who won and how
much territory each player gained.
Thanks.
Reggie Adkins