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computer-go: Autonomous computer-go programs



All,

I am new to computer-go. I want to use genetic algorithms to evolve go playing programs. To do so, my programs need to autonomously play each other as well other programs. In order to "train" the evolved programs, it is necessary to play hundreds, if not thousands of go games without any human intervention.

Any suggestion on how I might be able to use gnugo to do this? The ideal would be to plug in two software players using a standard interface (pipes? the go modem protocol?) and obtain statics on who won and how much territory each player gained.

Thanks.

Reggie Adkins