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Re: computer-go: Perl Module for next move.
> > Matthew, why don't you have the games saved as sgfs and have gnugo score
> > them
> > gnugo --score last -l filename
> > This is what I am most tempted for using... Of course there may be the seki
> > problem...
> >
> > Adrian
>
> I tried this feature but the program core dumped.
> Inspecting things with gdb it seems the program
> expects TW[] and TB[] properties in the SGF file?
> Oh, another thing, the program wanted a GM[1]
> property in the file. Why is that?
Try --score end or --score aftermath, both of which are
suitable for scoring the game at the end. These options
both generate moves until both pass, then compute a score.
Currently --score aftermath runs a bit too slow, but has
ambitions of giving a fully correct algorithm.
Currently --score last, which would try to compute an approximate
score before the end of the game without generating moves makes
a seg fault.
We'll take a closer look at --score last when we get a chance.
Meanwhile use --score end.
Daniel Bump