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Re: computer-go: Passing on a 9x9 board



Hi,
I don't know enough from neuro-nets so this is just an idea:
If the net thinks it should pass after 35 it's just silly and there comes
darwin: mark it as died out species and let it die in peace for the
next generation. A cut-off in the net only simulates the intelligence
the net has to get by it's own and is not trivial in go. But perhaps
you could use as a cut-off the calculation-time from gnugo by itself
and break calcluation off after - let's say - 10 seconds ?

regards
Florian Bantner


>I was wondering if anyone knows a good statistical number of moves where
>both players passing results in an aborted game. Some times both of the
>nurel nets playing against eachother pass after 20-35 moves, i have no
>qualms about one player passing.. but if both do early on it has taken
>upto 4 minutes for gnugo to try and calculate a score. Since i'll have to
>rewrite the fitness function take in the new_score feature. I was thinking
>of not even bothing scoring a game if they don't reach a certain number of
>moves. So any idea what the threshold should be? 

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