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computer-go: Most simple Go rules
The most simple Go rules:
Rule 1: never allow to repeat a previous board state unless pass
Rule 2: both pass end the game
Rule 3: only stones on the board counts
I think it is enough to solve all the problems(even super Ko), and
it is more like ancient chinese rules if you play to the end. It is
theoretically to grantee an end since there are only finite number
of possible positions.
I think this rule is best for computer Go.
On Thu, 21 Jun 2001, Joshua Berryman wrote:
> I know ko is supposed to be one of the most subtle and important aspects
> of the game, but its a funny rule in that no-one can gain anything by
> breaking it:
>
> If you take the rule as `never repeat a previous board state' then if a
> program does do this then wahey! its back to square one. :)
>
> I was just wandering if I should trouble to include a ko-checker in my RL
> based program: hopefully, it should prefer a quick reward to a delayed one
> and learn to follow the ko rule of its own accord.
>
> Sanity check?
>
> Josh
>
>