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Re: computer-go: Evaluating positions
Date: Thu, 21 Jun 2001 09:54:23 +0200
On Wed, Jun 20, 2001 at 01:27:03PM -0400, Don Dailey wrote:
> Absolute ownership of an
> intersection means that a player is guaranteed, with best play on his
> part (but not necessarily the opponents part) to keep ownership of a
> square without suffering any disadvantage.
There is one even more absolute ownership concept that may come in helpful.
There are points that are mine, and can not be taken away from me even if I
only pass from now on. (eyes of a living group).
Good point. This is a subset of absolute ownership, but another useful
definition and way of looking at things.
> At the beginning of the game, a perfect player can correctly say that
> he owns n squares (n depends on what komi should be to a perfect
> player) but he cannot say which squares they are. But already, some
> of these squares can be assigned ownership status. For instance the
> first player may even be able to claim base ownership of the whole
> board (which just means he can pick any intersection he wants to and
> have it in his control at the end of the game if he is determined.)
> Most of this ownership goes away as soon as he places the first stone.
This is counter-intuitive. He owns less squares after he plays his stone?
I used the term ownership in order to get the idea across that the
player on the move may have the "option to own" it. But I think this
was a poor choice of terminolgy. I need a term that means "right of
first choice." This right alternates on each move because you can
only claim so much on one turn, then the other guys turn.
> Does any of this have a practical use?
Interesting speculation, but I fear it is more relevant to the mathematical
game of go than to the game we like to play in practice. It may be so that I
can lay claim on one point at the opening, and keep it if I am really
determined, but this sounds like a sure way to loose the game.
We are bound completely by the mathematical game, I don't see how you can
distiguish the two.
Saying that you can lay claim to a point forever is a definition, not
a recommendation for play. It a structural framework for thinking
about the game that is mathematically unbiased and pure. In fact,
it's probably a useful distinction for this very fact: it tells you
that a point is not guranateed to be worth defending. If we could
actually detect this, it would be a useful thing to know and define.
I think this is also a concept we read about in game annotations from
a very human point of view where a player might be criticized for
stubbornly holding a point to his detriment.
Thinking in
too absolute terms is bound to lead to inflexible playing. I think the point
when you can start to agree on of who owns what is where the endgame starts.
Earlier than that it all depends...
How we think about things does affect our viewpoint and we shouldn't
be too inflexible, I agree. But a point I want to make is that we
should not be afraid of looking at things from many different points
of view, and one of the points of view I'm advocating is based on
truth and beauty. I'm all for terminolgy like "white gives chase by
playing 19" but I would also like to be able to have a way to think
about things that isn't based on ambiguity.
I have attempted to define a few terms that are mathematically sound,
but I know in practice we cannot easily apply these definitions, it's
beyond our power in most cases. However, I don't think that it hurts
to keep them in mind. Good players aspire to play the "best move" as
often as possible, even though they cannot always do this. But it is
not wrong for them to be aware that one or more best moves exist.
> "Hot on the attack" does not map very well to anything useful to the
> perfect player.
True, but it does map well to the way humans play the game, and the way we
look at the game, even if it is played between two very imperfect computers.
I guess there will be a while before we can observe perfect players and see
how they actually do it ;-)
Yes, these terms are very useful and map very well to the way we think
as humans. I just like to keep it in the back of my mind that even
though these terms have real meaning to us, they are quite broken in a
purely mathematical sense. I have noticed that even stronger players
tend to eliminate in their minds the irrelevant details in proportion
to their ability. To a very weak player a very simple sequence may
feel like he was "chased away", where a strong player may take it as a
glitch too uninportant to be viewed as a "chase."
It's the same with "beauty." Did you ever play a beautiful game? I
have played beautiful chess on very rare occasions, but I have no
formal method of "proving" this! And yet I would never throw away the
concept of beauty, I still think it is a real thing.
I wonder if that operation where they took out the right side of my
brain has anything to do with my viewpoints here?
-H
--
Heikki Levanto LSD - Levanto Software Development <heikki@xxxxxxxxxxxxxxxxx>