[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Evaluating positions
On Thu, Jun 21, 2001 at 02:49:25PM -0400, Don Dailey wrote:
> I used the term ownership in order to get the idea across that the
> player on the move may have the "option to own" it. But I think this
> was a poor choice of terminolgy. I need a term that means "right of
> first choice." This right alternates on each move because you can
> only claim so much on one turn, then the other guys turn.
Yes, indeed! Not only the "right of first choice", but a numerical estimate
on the size of the right! In most games, if black has played at the 4-4
point, white has the "option to own" the corner. Often he should not use
theoption, because the cost of doing so would be to high...
> Interesting speculation, but I fear it is more relevant to the mathematical
> game of go than to the game we like to play in practice.
>
> We are bound completely by the mathematical game, I don't see how you can
> distiguish the two.
"The difference between theory and practice is that in theory there is no
difference between theory and practice" ;-)
Yes, we are bound by the mathematical game, but only as long as we have a
figting chance to consider the mathematical theories before we have to make
a move! In real life we are bound by the clock, or by the impatience of
ourselves or our opponents, and have to make a move before we have any
"mathematical" reason to choose one move before the next. This is exactly
where the mathematical way of thinking falls short of real-life playing...
[...]
> I have attempted to define a few terms that are mathematically sound,
> but I know in practice we cannot easily apply these definitions, it's
> beyond our power in most cases. However, I don't think that it hurts
> to keep them in mind. Good players aspire to play the "best move" as
> often as possible, even though they cannot always do this. But it is
> not wrong for them to be aware that one or more best moves exist.
I agree very much! As you say, the problem is that " in practice we cannot
easily apply these definitions". That is what makes the game worth playing!
* * *
> It's the same with "beauty." Did you ever play a beautiful game? I
> have played beautiful chess on very rare occasions, but I have no
> formal method of "proving" this! And yet I would never throw away the
> concept of beauty, I still think it is a real thing.
I think you are underestimating the value of "beauty"! I belive I have
played beautiful Go on rare occasions, but the mathematical theory of go has
been insufficient to capture that beauty. I feel the problem has been more
in the theory than in my game, because - at the time, and in the
circumstances - I played the best moves... Not mathematically best, but the
best I could come up with, and know that even if I had had the time and the
resources to analyze the situation much more, I would still have chosen the
same moves. If some professional player (or a hypothetical god) would have
chosen a different move is of course relevant, but not to my experience of
the game...
This is *my* approximation of "perfect play". As long as we can not reach
the absolutely perfect play (not with todays computers, or tomorrows!), we
have make do with approximations...
> I wonder if that operation where they took out the right side of my
> brain has anything to do with my viewpoints here?
Quite possibly, but I shall not comment on that now ;-)
--
Heikki Levanto LSD - Levanto Software Development <heikki@xxxxxxxxxxxxxxxxx>