[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Fast scoring program?
Hi Adrian,
But TT scoring probably captures the spirit of the game better than
any other scoring system. For what you are doing, I'm sure TT scoring
is exactly what you want and will yield better results.
Don
From: "Grajdeanu, Adrian" <adrian.grajdeanu@xxxxxxxxxxxxxxxxx>
I've used gnugo for the same purpose as you, Matthew, but I gave up on it.
Not only it took too long, but sometimes it would never finish scoring a
position. So I gave up and implemented the TT scoring. It is not exactly
what I want to have eventually, but I figured that I can run an experiment
in training the NN with TT scoring and if all goes well, I will swap a
better scoring engine later. So for now I have something that runs fast and
gets me ahead. Unfortunately, I tend to think that my nets aren't evolving
the way I expected. Either I have some more bugs in my system, or I am just
plainly digging in dry land, I am not quite sure yet. Need more time to
figure it out. How's your experience w/ training Go playing nets?
Adrian
> -----Original Message-----
> From: Matthew Corey Brown [mailto:bromoc@xxxxxxxxxxxxxxxxx]
> Sent: Monday, 13 August, 2001 12:55
> To: computer-go@xxxxxxxxxxxxxxxxx
> Subject: computer-go: Fast scoring program?
>
>
> Question anyone know of a faster scoring algorythm then
> gnugo? Some of my
> games it takes up to 26 seconds to score, when the game
> itself only takes
> 2 seconds. Can't really evolve nuerals nets very fast that way.
>
> Matthew Corey Brown
> bromoc@xxxxxxxxxxxxxxxxx
> Happiness is a dry place to live.
>