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Re: computer-go: Semeai graph
>I've seen one other piece of work treating go as a graph, although Im sure
>there are completely different ways of approaching the problem:
>
Yes, that's an interesting paper.
Approaching Go as an abstract graph problem goes back a long way, to
Friedenbach's PhD thesis:
@PHDTHESIS{Friedenbach1980,
AUTHOR = "Friedenbach, K. J.",
TITLE = "Abstraction Hierarchies: A Model of Perception and
Cognition in the Game of Go",
SCHOOL = "University of California, Santa Cruz",
YEAR = "1980"}
However, there are important details that get thrown out with every such
approach that I have seen so far. For example in semeai, you can compare
Nakamura's work with mine. My papers are much more restricted in scope, but
I think all these extra conditions and precautions in there are necessary.
And even in those papers I don't write down every detail about the ugly
truth :)
@INPROCEEDINGS{Mueller1999f,
AUTHOR = "M{\"u}ller, M.",
TITLE = "Race to Capture: Analyzing Semeai in {Go}",
BOOKTITLE = "Game Programming Workshop in Japan '99",
SERIES = "IPSJ Symposium Series",
VOLUME = "99(14)",
PAGES = "61--68",
YEAR = "1999"}
@ARTICLE{Mueller2001a,
AUTHOR = "M{\"u}ller, M.",
TITLE = "Partial Order Bounding: A new Approach to Evaluation in
Game Tree Search",
YEAR = "2001",
JOURNAL = "Artificial Intelligence",
VOLUME = "129",
NUMBER = "1-2",
PAGES = "279--311"}
http://web.cs.ualberta.ca/~mmueller/publications.html
>This last conference should have its proceedings published in "Advances in
>Computer Chess 9", but this seems not to be published yet (and will
>probably be too expensive to buy anyway).
It has just come out. You can contact Martine Tiessen
M.Tiessen@xxxxxxxxxxxxxxxxx for ordering information.
Martin