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Re: computer-go: Programming the capturing game
At 11:51 AM 2/5/02 +0100, you wrote:
I have written such a program. I solved AtariGo 6x6 with a crosscut in
the
center. Win for the first player.
I published a paper about it last month. You can have a look at it at:
http://www.ai.univ-paris8.fr/~cazenave/AGPS-RFIA.pdf
Wonderful! Is there an English language version of your paper? It looks
fascinating, but I can't read more than a few words of French.
I also made a demo at the conference where I gave the talk,
but unfortunately people did not want much to play the game
because they knew my program was playing perfectly and they
did not want to lose... I convinced some to play by telling
them that they could win by resisting as long as possible.
Maybe I should change my interface to allow people to play
first and maybe win :)
I would love to play against your program. Is it available somewhere?
I also made very strong Go players play with my program in
May 2001 in Korea, and it was funny to see that in certain
positions they did not see the correct way to play at AtariGo
(they had problems with forbidden sacrifice moves).
I also gave this project to my students last year, so some
weaker computer opponents also exist for this game...
I would love to see some of them! Is there source code available, or at
least descriptions of the algorithms used?
Arnie