[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: computer-go: Who has (read) the manuscript of Sei & Kawashima (2000)?



Hi,

I was unable to find the translation at the given link and around. I was
only
able to find the japanese paper that I could unfortunately not read. Is
there
really a english translation available? If yes, could you give the exact
link?

Thanks in advance.

    Antoine.

----- Original Message -----
From: "Erik van der Werf" <E.vanderWerf@xxxxxxxxxxxxxxxxx>
To: "Shinichi Sei" <ssei@xxxxxxxxxxxxxxxxx>
Cc: <computer-go@xxxxxxxxxxxxxxxxx>
Sent: Wednesday, August 28, 2002 3:27 PM
Subject: Re: computer-go: Who has (read) the manuscript of Sei & Kawashima
(2000)?


> Dear Shinichi Sei,
>
> Thank you for putting the translation on-line, it's very interesting.
>
> I still have some questions:
>
> - Can you say anything on time? How long did it take to solve 4x4?
>
> - Can you make an estimate of the number of nodes and/or the amount of
> time that would be required to solve 5x5 (and 6x6)?
>
> - Did you ever compare the performance of your move ordering heuristics
> to domain-independent move ordering heuristics, such as the combination
> of first the transposition move, then 2 Killer moves, and ordering the
> rest by the history heuristic?
>
> - Did you use iterative deepening?
>
> - Your evaluation value was one of three values( win/defeat/draw ), did
> you try heuristic values to guide the search? Did it take more nodes on
> 4x4? I guess that on larger boards heuristics, such as the differences
> in points, may actually reduce the number of nodes by improving the move
> ordering.
>
> Best regards,
> Erik
>
>
>
> Shinichi Sei wrote:
> >
> > Dear Erik,
> >
> > I am Shinichi Sei.
> > I put the paper on my page.
> > Please refer to http://homepage1.nifty.com/Ike/katsunari/index_e.html
> >
> > Sincerely,
> >
> > ---
> > Shinichi Sei : ssei@xxxxxxxxxxxxxxxxx
> > http://homepage1.nifty.com/Ike/katsunari/index.html   (Japanese)
> > http://homepage1.nifty.com/Ike/katsunari/index_e.html (English)
> >
> > >Hi all,
> > >
> > >I'm looking for the following publication:
> > >
> > >S. Sei and T. Kawashima. A solution of Go on 4ラ4 board by game
tree
> > >search program. Manuscript, Fujitsu Social Science Laboratory, 2000.
> > >
> > >
> > >It's been referenced to in Papers by a number of people, but all I
could
> > >find from the original was the following abstract:
> > >
> > >----------------------------------------------------------------------
> > >IPSJ SIGNotes Game Informatics Abstract No.004 - 011
> > >
> > >
> > >A Solution of Go on 4x4 Board by Game Tree Search Program
> > >
> > >Sei Shinichi, Kawashima Toshiaki
> > >
> > >Fujitsu Social Science Laboratory Ltd.
> > >
> > >We had made a search program to find a solution of Go on mini-board
(4x4
> > >or smaller) based on the Japanese Go rule. This paper describes the
> > >solutions and the method of our program. As the result of executions,
we
> > >found that the solution were draw on 4x4 board, victory of black on 3x3
> > >board, and draw on 2x2 board.
> > >----------------------------------------------------------------------
> > >
> > >I'm especially interested in the type of search they applied. Was it an
> > >alpha-beta with enhancements, a kind of PN-search, or something
> > >original. It would be nice to have the publication, but since I expect
> > >it to be written in Japanese, I'd be very happy if somebody who
actually
> > >read the paper could fill me in on the details.
> > >
> > >Thanks in advance,
> > >Erik
> > >
>