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Re: computer-go: Who has (read) the manuscript of Sei & Kawashima (2000)?
What you are looking for is :
http://homepage1.nifty.com/Ike/katsunari/paper/4x4e.txt
J.
2002.08.28 16:09:55, "Antoine de Maricourt" <antoine.de-maricourt@xxxxxxxxxxxxxxxxx>
wrote:
>Hi,
>
>I was unable to find the translation at the given link and around. I was
>only
>able to find the japanese paper that I could unfortunately not read. Is
>there
>really a english translation available? If yes, could you give the exact
>link?
>
>Thanks in advance.
>
> Antoine.
>
>----- Original Message -----
From: "Erik van der Werf" <E.vanderWerf@xxxxxxxxxxxxxxxxx>
>To: "Shinichi Sei" <ssei@xxxxxxxxxxxxxxxxx>
>Cc: <computer-go@xxxxxxxxxxxxxxxxx>
>Sent: Wednesday, August 28, 2002 3:27 PM
>Subject: Re: computer-go: Who has (read) the manuscript of Sei & Kawashima
>(2000)?
>
>
>> Dear Shinichi Sei,
>>
>> Thank you for putting the translation on-line, it's very interesting.
>>
>> I still have some questions:
>>
>> - Can you say anything on time? How long did it take to solve 4x4?
>>
>> - Can you make an estimate of the number of nodes and/or the amount of
>> time that would be required to solve 5x5 (and 6x6)?
>>
>> - Did you ever compare the performance of your move ordering heuristics
>> to domain-independent move ordering heuristics, such as the combination
>> of first the transposition move, then 2 Killer moves, and ordering the
>> rest by the history heuristic?
>>
>> - Did you use iterative deepening?
>>
>> - Your evaluation value was one of three values( win/defeat/draw ), did
>> you try heuristic values to guide the search? Did it take more nodes on
>> 4x4? I guess that on larger boards heuristics, such as the differences
>> in points, may actually reduce the number of nodes by improving the move
>> ordering.
>>
>> Best regards,
>> Erik
>>
>>
>>
>> Shinichi Sei wrote:
>> >
>> > Dear Erik,
>> >
>> > I am Shinichi Sei.
>> > I put the paper on my page.
>> > Please refer to http://homepage1.nifty.com/Ike/katsunari/index_e.html
>> >
>> > Sincerely,
>> >
>> > ---
>> > Shinichi Sei : ssei@xxxxxxxxxxxxxxxxx
>> > http://homepage1.nifty.com/Ike/katsunari/index.html (Japanese)
>> > http://homepage1.nifty.com/Ike/katsunari/index_e.html (English)
>> >
>> > >Hi all,
>> > >
>> > >I'm looking for the following publication:
>> > >
>> > >S. Sei and T. Kawashima. A solution of Go on 4ラ4 board by
game
>tree
>> > >search program. Manuscript, Fujitsu Social Science Laboratory, 2000.
>> > >
>> > >
>> > >It's been referenced to in Papers by a number of people, but all I
>could
>> > >find from the original was the following abstract:
>> > >
>> > >----------------------------------------------------------------------
>> > >IPSJ SIGNotes Game Informatics Abstract No.004 - 011
>> > >
>> > >
>> > >A Solution of Go on 4x4 Board by Game Tree Search Program
>> > >
>> > >Sei Shinichi, Kawashima Toshiaki
>> > >
>> > >Fujitsu Social Science Laboratory Ltd.
>> > >
>> > >We had made a search program to find a solution of Go on mini-board
>(4x4
>> > >or smaller) based on the Japanese Go rule. This paper describes the
>> > >solutions and the method of our program. As the result of executions,
>we
>> > >found that the solution were draw on 4x4 board, victory of black on 3x3
>> > >board, and draw on 2x2 board.
>> > >----------------------------------------------------------------------
>> > >
>> > >I'm especially interested in the type of search they applied. Was it an
>> > >alpha-beta with enhancements, a kind of PN-search, or something
>> > >original. It would be nice to have the publication, but since I expect
>> > >it to be written in Japanese, I'd be very happy if somebody who
>actually
>> > >read the paper could fill me in on the details.
>> > >
>> > >Thanks in advance,
>> > >Erik
>> > >
>>
>
>