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Re: computer-go: Ko and solving 5 x 5 perfect play
To build a database, you do not have worry about infinite loops. You
can ignore ko by making all moves legal. Since you are working
backwards in layers, you will not encounter ko or infinite loops,
because your only concern is to score positions that haven't been
scored. Each unscored position will eventually connect to a position
that has already been scored. It's possible that this will require
that we take care not to reference positions that are at the same
layer (or depth) of the table during the build procedure.
So the database can built without (or with little) consideration of
Ko, the question is, "does this make the database invalid?"
I'm not sure, I need to think about this some more.
Don
Date: Mon, 21 Oct 2002 09:54:59 +0200
From: Robert Jasiek <jasiek@xxxxxxxxxxxxxxxxx>
Organization: jasiek
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Andrew Derrick Balsa wrote:
> I mean that (without any proof of whether this is true or false) my gut
> feeling is that finding a solution for the problem of perfect play for
> any board size can be made independent of the set of rules used to avoid
> infinite loops (kos).
The feeling is wrong.
> Or in other words, that I would rather try to find solutions for perfect
> play with a simple set of ko rules
It depends on what you call simple:)
> and having solved that,
> worry about what happens to my solution if I change the rules of ko,
Possible, OC. The changes can be severe.
--
robert jasiek