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Re: computer-go: Human move ID process survey...
At 27/05/03 16:00, you wrote:
I'm doing some research into applying AI to Go and my thoughts have
turned to how humans play and emulating them rather than how to make a
computer play and then working from there.
This is what I did with my program GL7 - currently languishing at the
bottom of the 9x9 ladder. I do a few board transformations to try and
capture those elusive intuitions like:
* A measure of the influence of each stone on the board
* Strings of stones and their liberties
* Groups of stones
* Boundaries between stones of the opposing players
* Live and dead stones
then I run through a set of rules - the first rule that succeeds generates
the move. Very simple !! No searching and no evaluation. Perhaps a bit too
simple to be honest, but I think it's an approach worth pursuing. I have
temporarily lost enthusiasm, but when I get going again ...
Cheers
David (UK 2kyu)