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Re: computer-go: Recorded games with dead stones marked



> My best solution so far was to use NNGS game records, which are 
> available on-line, and score them by a program like gnugo. If you want 
> very good data you will need to do some manual inspection also, but in 
> general gnugo should provide quite reasonable data. The command I used 
> for getting the scoring data was something like:
> 
> gnugo --score aftermath --capture-all-dead --chinese --infile $SGFFILE 
> -o $SCOREDSGFFILE
> 
> However, recently Inge Wallin suggested that it might be better to get 
> the information using the go text protocol. (The above occasionally 
> seems to trigger some rare bugs in gnugo 3.2.)

Not only that.

Now that Gnu go version 3.4 came out a few days ago, you might want to
use that.  It is much more accurate when scoring than 3.2 ever was.

In a recent mail Gunnar Farnebäck, the guy that implemented scoring in
Gnu go mentioned that he had over 98% of a test database of 600
professional games scored within one point of the correct result.
Professional games are much more difficult to score than games from
NNGS or IGS since they are stopped earlier and not played out.

     -Inge