[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [computer-go] Purpose of Neural-Nets?
Another example, some
> programs calculate the influence of a stone using 1/r, where r is the
> distance between the position and the stone. One time I watched a pro
> player commenting on a game. He commented on a specific group saying
> this group is about 50% alive. Later he said this group is now about
> 80% alive and so on. If a program can calculate accurately the
> liveliness of a group, a 85% alive is definitely better than a 80%
> alive, which would help the search for the best move.
Thank you I will keep this in mind.
Regards,
Robin Kramer
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://computer-go.org/mailman/listinfo/computer-go