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Re: [computer-go] Purpose of Neural-Nets?



Another example, some
> programs calculate the  influence of a stone using 1/r, where r is the
> distance between the position and the  stone. One time I watched a pro
> player commenting on a game. He commented on a  specific group saying
> this group is about 50% alive. Later he said this group  is now about
> 80% alive and so on. If a program can calculate accurately the
> liveliness of a group, a 85% alive is definitely better than a 80%
> alive, which  would help the search for the best move.

Thank you I will keep this in mind.

Regards,

Robin Kramer


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