When talking about human thought process, one should not forget the effect of hormones. These chemicals change the hardware on the fly. It's a fact that the emotional state of a person influences the decision that person makes.
I think the problem with AI is that people treat it as an application problem, instead a mathematical problem. There are logical and quantatative relations in information. For example, one thread in a Go game is more complicated than another. It's because the second thread contains more information, or something that still to be defined. This relation should be able to be defined and quantified. One needs mathematics to do that, not just fooling around with the keyboard. If we are only interested in punching the keyboard, we may as well find 10 thousand monkeys.
I found that some people begin to revise the history of computer chess. Maybe these people are too young. A big leap in computer chess happened when Deep Thought appeared. What's so different with Deep Thought from earlier computer chess efforts? The answer is that Deep Thought for the first time in the computer chess history used a hardware move generator. That's right, a hardware move generator. No more, no less. It could generate 200,000 moves per second. It significantly speeds up the computer search and made it capable of searching in such a ply depth that computer chess began to play at the level of top human players.
Daniel liu
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