[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [computer-go] End Game



In message <4801.67.38.162.176.1076540882.squirrel@xxxxxxxxxxxxxxxxx>, Robin Kramer <robin@xxxxxxxxxxxxxxxxx> writes
Hello,

Just contemplating the end game a little.  Seems like their are several
open problems.

1)Given a finished game determine the score,
a)finding the outlines
b)determining the dead stones.
c)counting the territory

2)Given a game is it finished,
a) are the dead stones dead and the living stones alive,
b) is there any more territory to secure.

Are these seperate problems, or the same problem?

If the first problem was solved, could a machine learning algorithm such
as explanation based learning(EBL) be used to solve the second one?
What do you mean by a "finished game"? You might mean
one which the rules say is finished because both players have passed
one in which there is no move worth making, so a skilful player would pass

Determining which stones are dead, for either definition of "finished game", can be very difficult.

Given my second definition of "finished game", then there can't be any more territory to secure. Calculating how much secured territory you have then got (given the status of all groups) looks possible, but I am not aware of any software which does it perfectly. The closest I have seen is Yoshikawa's ScoreEst function, implemented on KGS.

Nick
--
Nick Wedd nick@xxxxxxxxxxxxxxxxx
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://computer-go.org/mailman/listinfo/computer-go