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Re: [computer-go] Moyoman, a Go playing program
> Also, the more complicated and higher level a module is,
> the more difficult it is to cut off all dependencies and
> plug it into a different project.
This is so true. Years ago I got tired of writing new chess programs
with different data structures and wanted to design a modular chess
program along the same lines as Moyoman. The evaluation, for
instance, would be a black box that didn't know or care about how the
board was represented internally or how the search worked. I could
instantly "plug" it into any new chess program.
The "project" never got passed the "just thinking about for a few
minutes" stage because I realized the truth of what you just said.
But it might be different with Go. I'm interested in seeing how this
project developes and will keep my mind open.
- Don
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