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Re: [computer-go] Moyoman, a Go playing program



> Also, the more complicated and higher level a module is,
> the more difficult it is to cut off all dependencies and
> plug it into a different project. 


This is so true.  Years ago  I got tired of writing new chess programs
with different  data structures and  wanted to design a  modular chess
program  along  the  same  lines  as  Moyoman.   The  evaluation,  for
instance, would be a black box  that didn't know or care about how the
board was  represented internally or  how the search worked.   I could
instantly "plug"  it into any new chess program.

The  "project" never got  passed the  "just thinking  about for  a few
minutes" stage  because I  realized the truth  of what you  just said.

But it might be different with  Go.  I'm interested in seeing how this
project developes and will keep my mind open.

- Don
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