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Re: [computer-go] Cellular automata



>    Has anyone tried cellular automata as an approach to Go?
>
>   Peter Drake
>   Assistant Professor of Computer Science
>   Lewis & Clark College
>   http://www.lclark.edu/~drake/

I  can't believe  you asked  that question!   I am  in the  process of
experimenting with something like this.

The idea  is to  have a  limited number of  possible states  that each
point can have.   The states of course are  determined by the previous
generations neighboring points.

The interesting part is that the rules to  generate a new state will be  
determined using some kind of learning algorithm such as PBIL or GA's.

The rules to generate a new state might also change from generation to
generation.  That might add  some flexibility that might not otherwise
be possible.

Of course I'm probably barking up  the wrong tree, but it's fun to try
this stuff  anyway.  I'll give you a  report when I'm done  if you are
interested.

Why ideas do you have?

- Don



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