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Re: [computer-go] Cellular automata
> Has anyone tried cellular automata as an approach to Go?
>
> Peter Drake
> Assistant Professor of Computer Science
> Lewis & Clark College
> http://www.lclark.edu/~drake/
I can't believe you asked that question! I am in the process of
experimenting with something like this.
The idea is to have a limited number of possible states that each
point can have. The states of course are determined by the previous
generations neighboring points.
The interesting part is that the rules to generate a new state will be
determined using some kind of learning algorithm such as PBIL or GA's.
The rules to generate a new state might also change from generation to
generation. That might add some flexibility that might not otherwise
be possible.
Of course I'm probably barking up the wrong tree, but it's fun to try
this stuff anyway. I'll give you a report when I'm done if you are
interested.
Why ideas do you have?
- Don
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