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Re: [computer-go] Score estimating
Chrilly,
I'm no expert on this but I think speed is always critical in any
game. Speed and memory are to computers what intelligence is to man.
It's just that none of us has figured out how to write a scalable
program (which is also a good program.) From what I've been able to
determine, the best programs either just have 1 level setting, or
contrived settings not really based on being able to utilize computing
power. Most of them play almost instant moves even though the game is
much harder than chess. It's as if nobody knows what computations to
do that will use the cycles and still play significantly better.
Therefore the emphasis is on the expressiveness of the language
because it's more important to explore and experiment at this point.
I think what you are seeing with Java is not that it is suited to go
programming, it's just very popular. It's not particularly expressive
OR fast, but it's a good compromise in both directions. It IS faster
than most of the goodd expressive languages though it's no match for
C.
I have been looking at a relatively new computer language that comes
very close to C in performance, but is actually a very high level
expressive language. The issue for me, is that I tend to experiment
with ideas to the extent that it takes too long to be constantly
reworking the code. The best language for doing this seems to be
Python or Ruby (I believe Ruby is cleaner and slightly more
expressive.) Unfortunately, these languages really kill performance.
But the language "Ocaml" seems to be the best compromise in all
regards, it's extrememly fast and extremely expressive. It's actually
easy to learn even for us old-timers who are used to the procedure
oriented languages we learned on.
- Don
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Date: Sun, 8 Aug 2004 10:55:16 +0200
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>
>By the way: I am working in java, if anyone wants to know.
>
I realized that several Go projects are written in Java. I am an hacker from
the computer-stone-age and have written the time critical parts of my
chessprograms in Assembler. Is Java not considerable slower than C/C++? Or
is this not true anymore? Or does speed not matter in a Go-Programm. Is ease
of programming more important? (Although I see in this respect no big
difference between C(++) and Java).
My question has nothing to do with score-estimation, but I wanted to ask
this already on other contributions who mentioned Java. Actually the real
background of this question is that I have difficulties to understand the
Go-programming paradigm. Speed is everything in chess and it is therefore
difficult to imagine, that it should not be in Go.
There were some plans to write together with Peter Woitke (GoAhead) a new
Go-program. One of Peters basic requirements was: If time and/or processing
power increases, the strength of the programm increases. Especially if time
goes to infinity, the playing strength does the same.
I had problems to understand this requirement at all because in
computer-chess it is obvious. But Go programs seem to have a problem to use
"infinite" time or processing power. One consequence of this paradigm is:
Although there are much more moves than in chess, the time setting for a
computer-Go game is much shorter. If there appear programs who could use
time wisely one would have to discuss this settings.
Best Regards
Chrilly Donninger
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