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[computer-go] Announcement: HavannahGui, a GoGui-Modification
HavannahGui is a GUI for the game Havannah, based on GoGui by Markus Enzenberger, that has
support for loading/saving/editing sgf-files (havannah game records) with variations + a
framework for experiments with a computer player, using the GTP-Protocoll and similar
development-tools as for Go-programming.
In some respect this game resembles Go a bit,
* the internal representation is a 19x19 array (ok, this alone is not much)
except there are no captures/komi/suicide etc. and it's really a hexagonal board
* it has a strategy, that might not be as deep as go, but the claim is: it's comparably difficult
to program - while the rules are definitly much easier
http://www.mindsports.net/Arena/Havannah/AboutHavannah.html says
"Ironically it is the absence of a lot of things that makes Havannah so easy to
understand for humans and so hard for computers:
* no material imbalance
* no movement
* no general direction
* no capture
* no promotion
* not even illegal moves
"
There is also a "prize" for a good program:
"The inventor has, in the summer 2002 issue of Abstract Games, put a $1000 prize money on a
program that can beat him one out of ten (!!) games within the next decade."
Some keywords:
running/pushing battles
escaping with groups, isolating groups
cutting, connecting
blocking moves
sente/gote
it seems to be a very visual game, patterns & "direction of play" play a role
with a lot of strategical decisions
tactical things shine through with similar patterns as in hex
See also: http://senseis.xmp.net/?Havannah
===============================================================HavannahGui_HOWTO.txt
HavannahGui (a GoGui-"Hack", based on gogui-0.6.tar.gz) ----- LICENCE: GPL
=======================================================
only the minimal changes were made, that were necessary allow to
* enter moves+variations
* load & save sgf-files
* provide a framework for experiments with a computer player via gtp (modify GtpDummy)
* verify testcases (later)
this works:
* set the size of the board
* the setup feature
* load/safe sgf files
***
In the code, as much as possible was left as it is, to allow using similar tools as for
go-development.
---------
CHANGES:
gogui-0.6 --> havannahgui-0.6a
* GUI:
gui/Field - eliminated this class completely (with some difficulties)
changed some lines in gui/Board.java, gui/GoGui.java, go/*, games/*, sgf/*
* removed capturing of stones, suicide is allowed, etc.
---------
sgf=smart game format
NO BUG:
SGF-issues:
* size=19 means (size+1)/2=10 edge length (thus only ODD sizes are allowed)
this ensures compatibility to go
* column "I" does not exist, just as in go
* wrong tag in sgf file: type of file/game is still "go"--> allows to open it with every go sgf
viewer
BUGS:
* in stored sgf file:
some wrong tags (Handicap stones are added as stones)
? no swap-rule supported (swapsides|swap...)
* gui: show last move not implemented, no entering of moves via keyboard anymore ...
* "invalid colour or coordinate" for x=8 (size=19), when gtp-program attached. FIXED.
=================================================================================================
===
============= INTERNAL REPRESENTATION
==============================================================
=================================================================================================
===
array int [19][19]
= 0..18 x 0..18
(0,0)
+-----------------------------+
| \ |
| \ |
| \ <--------- not used
| \ |
| \ |
| \|
| |
|\ |
| \ |
| \ |
| \ |
| <--------------------------------------not used
| \ |
+-----------------------------+ (18,18)
Each field has 6 neighbours: (not 4 of course)
in the array they are:
* i
\ |
\|
<----- * ----->
|\
| \
v *
Definitions:
a=0
m=9 (middle)
e=18 (end)
=================================================
in GUI the board is displayed as follows:
(18,18)
/ \
/ \
/ \
/ \
| |
| |
| |
| |
| (9,0) |
\ / (0,9)
\ /
\ /
\ /
(0,0)
------------------------
the ZIP-File is about 1MB
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