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Re: [gnugo-devel] Re: [computer-go] SlugGo v.s. Many Faces



It is interesting that 16 moves of once-branched play is worth something
like 3 stones. We will continue to gather statistics to find out.
This form of search, deep analyses of single lines of play, I have called
"playout analysis" <http://satirist.org/learn-game/inspire/playout.html>,
by analogy to the "rollout analysis" done by backgammon programs.
Nice to have a name for it. This is one of the ideas I've used in my own program after observing Many Faces: if you set it to play itself out to the end of the game on one of the low levels it takes just a couple of seconds but gives a more accurate score than pressing F9 to get current score estimate.

I.e. "stupid, narrow but deep" beats "sophisticated but shallow".

The times it fails are when a non-obvious tesuji (e.g. a throw-in or making an empty triangle) is a considerably better move because it lives/kills a group.

Darren
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