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Re: Re: [computer-go] Solved boards



> >In particular, Im interested in knowing if GnuGo uses this information on a
> 5x5
> >board (what would make it impossible to beat it playing white, right?)
>
> Not AFAIK. Although it could be done, at least for very slow games, I 
> don't think the Gnugo developers are interested in such a thing.
> 
> BTW, it is not necessary to solve the game to play perfect, it is only 
> needed if you want to be completely sure. I would not be surprised to 
> find that (maybe after some additional tuning) Gnugo's heuristic play is 
> good enough to be unbeatable after starting with black in the center on 5x5.
> 
> Erik
> 

OK, you are giving me a clue here.  My interest comes from a work Im doing with
evolving neural networks in wich I have to measure my program's level against
gnugo.  To compare to past works I was using 5x5 boards, but found that my
program always (99%) loses when playing white, and has a good average (75%
after a few generations) when playing black.  I assume this has a strong
relation to that particular board size being a solved problem.  Right now Im
starting to test on 9x9 boards but the evolution is sloooooooooow.


	
		
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