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Re: [computer-go] Solved boards
Alejandro Lujan wrote:
In particular, Im interested in knowing if GnuGo uses this information on a
5x5
board (what would make it impossible to beat it playing white, right?)
Not AFAIK. Although it could be done, at least for very slow games, I
don't think the Gnugo developers are interested in such a thing.
BTW, it is not necessary to solve the game to play perfect, it is only
needed if you want to be completely sure. I would not be surprised to
find that (maybe after some additional tuning) Gnugo's heuristic play is
good enough to be unbeatable after starting with black in the center on 5x5.
Erik
OK, you are giving me a clue here. My interest comes from a work Im doing with
evolving neural networks in wich I have to measure my program's level against
gnugo. To compare to past works I was using 5x5 boards, but found that my
program always (99%) loses when playing white, and has a good average (75%
after a few generations) when playing black. I assume this has a strong
relation to that particular board size being a solved problem. Right now Im
starting to test on 9x9 boards but the evolution is sloooooooooow.
Do you randomize the opening moves, or at least use a large number of
fixed opening positions?
If so, 99% seems strange...
Erik
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