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Re: [computer-go] Statistical Significance
I think there is a reason why the masters of a game only ever win by a
couple points, and it is not "promoting the game".
I don't know about you, but when I play with a particular group of people
and have a successful fuseki, I have to worry about playing against that
fuseki the very next game. So, avoiding tournament play to improve, then
every once and a while playing in a tournament, I can imrpove faster
relative to the general tournament audience, which is what counts in
tournaments. The problems of course being self assesment, and trade
secrets.
http://www.apa.org/journals/psp/psp7761121.html <- this is an interesting
article mostly unrelated to go.
Sincerely,
Robin Kramer (alias KoDream)
>
> Yes, what I have seen many times is that a player has a great
> tournament and is afraid to play again, knowing that he is probably
> overated.
>
> But people who are rating conscious are very often afraid to play.
> There is the constant fear that your rating might go down!
>
> ELO ratings are extremely fine grained. 1 rating point is
> immeasurable and even 100 points isn't much. That's why I always
> thought it would be interesting if players had 2 ratings. One of them
> would be internal to the rating organization and would be based on ELO
> but wouldn't be the published rating of the player (and would be
> basically hidden.) The published rating would be based on the highest
> ELO rating ever achieved and organized into classes. Sort of like in
> ELO chess where 2200 or above is considered "master." There might be
> classes defined by ELO 100 rating point differences.
>
> The idea would be that you would always be trying to move into a
> higher class but would never have to fear dropping down to a lower
> one. You would get to keep your achievements. I think there are lots
> of games/sports where you achieve rank based on an accumulation of
> accomplishments and can't lose it once you have achieved it. This is a
> bit more compassionate and human. Of course players sometimes get
> weaker but that doesn't apply so much in intellectual games as it does
> in sports where youth is a much bigger advantage. Older players
> sometimes get significantly weaker over time but to me the older
> players who have presumably contributed much more to the game over the
> years deserve the dignity and status of keeping whatever title they
> have earned.
>
> If such a system were used in Chess, there would probably need to be
> some adjustments to the basic formula.
>
> How is this in Go? Can your rank go down in Go, or do you get to hold
> on to ranks you have achieved?
>
> - Don
>
>
> >Last time I checked (which is many years ago), the Danish Go
> Association used something like the ELO system to calculate Go
> ratings. They had it calibrated so that the numbers corresponded to
> kyus and dans pretty directly. I think higher dan rankings were
> still awarded by a committee, based on the calculated numbers...
> >
> >No idea how it performed over a longer time, nor indeed if they
> still use it.
> >
> One serious disadvantage of the Elo-System is, that "before the
> Elo-system, people played chess, now the play for getting Elo
> points". If I ask a good friend of mine: "How was the last
> tournament, his answer is: "I gained/lost X Elo".
> It has become a fetish. But this is general accordance with the
> development in society. "How is your work?". "I earn XY Euro/Dollar".
> >From this perspecitive the Dan-Ranking has something
> oldfashioned/charming.
>
> Chrilly
>
>
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