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Re: Superko detection (was Re: [computer-go] M.Boon-Library)
Frank de Groot wrote:
I thought that when doing MadLab- / GoTools-like L&D search, that SuperKo
was important tot check for as pruning contraint? When generating the
movetree, would you otherwise not generate a lot of superko situations?
Anyone knows?
MadLab checks for superko and has done so since the beginning. I do use the
trick Frank mentions of storing the history of zobrist hashes in slots that
reflect the number of stones in the positions.
I am not sure whether superko detection prunes much of the search tree for
the kinds of problems MadLab is aimed at. But in any case, I like the clean
and simple concept of superko, and detecting it doesn't seem to have any
noticable impact on MadLab's search speed.
Best regards,
-Thomas
www.t-t.dk/madlab
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