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Re: [computer-go] question regarding Hydra Chess Supercomputer
> >How many nodes per second are evaluating Hydra? ;)
> >Or it's a secret?
> >
> No secret. Simply forgot. Theoretically about 40 MPosition/sec. But one can
> not really compare it. E.g. Hardware search is less efficient than software
> search (no hashtables, search logic is simpler).
You say hardware search is less efficient than software search. I
tried to make this point a few years ago with regard to Deep Blue on
the computer chess group and got heavily criticized by Bob Hyatt who
defended Deep Blue on this issue.
His claim was that Deep Blue is far better than any PC program could
be even doing the same number of nodes per second as Deep Blue. I
really thought this was completely insane, but I couldn't argue with
Bob who knows more about this than I do.
I couldn't figure how the hash table implementation would be as good,
or how the evaluation could be as good because it's so easy to
engineer software code than hardware code. In fact, it seemed to me
that if these things were a problem, there must be other compromises
that you would either have to make or have slightly less efficient
workarounds.
Bob was so strong in his opinion that I just had to shut up. His
conclusion was that Deep Blue had no compromises whatsoever in it's
search and was in fact more efficient and that the evaluation was of
much higher quality than the PC programs. I still don't believe this.
- Don
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