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RE: [computer-go] Designing faster, better influence functions
No, that's not true, because playing in the eye would be mirrored too, so
you would still fill all liberties with one move. But it does show that
reflecting in the edge, even though it holds true for the fundamental rules
of the game, it is not the same for a lot of other code you may want to
write.
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of Ray Tayek
> Sent: Tuesday, November 02, 2004 7:14
> To: computer-go
> Subject: RE: [computer-go] Designing faster, better influence functions
>
>
> At 02:40 AM 11/1/04, you wrote:
> >For a while I thought this too, but actually it's flawed. This
> is because it
> >doesn't account for the loss of liberties caused by playing on the edge.
> >Therefore influence near the edge should be higher than what you get by
> >mirroring in the edge.
>
> it might also take something like:
> -------------------
> oxxxo+o+o
> ox+xooooo
> oxxxo
> ooooo
>
> and make black alive!
>
> thanks
>
> ---
> ray tayek <http://tayek.com/>, co-chair <http://www.ocjug.org/>, actively
> seeking telecommuting work.
>
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