-----Original Message-----
From: computer-go-bounces@xxxxxxxxxxxxxxxxx
[mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Evan Daniel
Sent: Monday, November 01, 2004 5:33 PM
To: computer-go
Subject: Re: [computer-go] Designing faster, better influence
functions
On Tue, 2 Nov 2004 02:14:52 +0100, Mark Boon <tesuji@xxxxxxxxxxxxxxxxx> wrote:
I don't think I would want to get into using CPU-specific
instructions. But I must say I've sometimes thought about
what could
be useful to have in terms of Go-specific hardware. In
Tsume-Goliath I
think I found that the single most expensive function was
getNlib(),
which would retrieve the number of liberties of a chain at
a certain
coordinate and put the coordinates of those liberties in a little
list, with a maximum of 'n' liberties. A very simple and basic
function, used in a lot of different places. The total time
spent in
this one function was something like 20 or 30%.
Have you looked at how GNU Go deals with the problem? The
GNU Go board code keeps incremental updates of things like
liberty counts, liberty locations, etc. I don't really
remember how fast it is, but I don't think it spends that
much of the runtime on it.
Evan Daniel
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