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Re: [computer-go] Designing faster, better influence functions
From: "Frank de Groot" <frank@xxxxxxxxxxxxxxxxx>
> What *is* a very good idea however is to use the graphics card as a
> full-fledged state machine processor, letting it calculate L/D or something.
> I have read that graphics cards are used as DSP's for audio, even with
> conversion penalties this is much faster than the main CPU. Perhaps soon or
> even now, graphics CPU's are able to run simple state machine computations
> (I have no idea).
There are even some projects that let one use the GPU as a general purpose CPU,
using a C-like language. See for example
http://graphics.stanford.edu/projects/brookgpu/, but it is still experimental
and requires newer ATI (for a DirectX backend) or NVIDIA (for an OpenGL backend)
cards.
Using the GPU is ideal where the computation is highly parallell, which I think
fits mostly with influence functions. It might be interesting to try it (it can
use the CPU as a backend too).
regards,
Vlad
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