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[computer-go] Addressing the root of the problem
Daniel
I am interested in better understanding this approach
you have proposed.
What can you share in terms of your approach?
Campbell Macdonald
campbell_macdonald@xxxxxxxxxxxxxxxxx
I'm following that approach to solve Go: find a small
set of
rules/patterns (as small as possible) to evaluate a
board in order to
decide where is worth to play. I want to cut down the
decision tree.
I think my hypothesis is the same as yours: because
the complexity of go
is coming from its small set of rules (but very well
designed), its
solution should be something similar.
Something inspired in the small rules that allow
creating complex
figures as the fractals.
But, what is this set of rules? This is the winning
answer, if our
hypothesis are correct I'm afraid...
I'm implementing evolution algorithms for that, but
they are only in
design stage by now.
Daniel
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