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Re: [computer-go] Modern brute force search
The 95% number was completely arbitrary. A 95% percent score in chess
might mean sccraping together 1 draw every 10 games. I don't really
have a clue how good a world champion player is compared to an
omnicient player, and I used 95% as an arbitrary starting figure. I
actually believe the number to be more like 99% or higher.
I do believe that the very best players might occasionally draw,
probably more from dumb luck than anything (by managing not to make a
blunder.) Please note that you can play random moves and have a
statistical chance of drawing against perfect play. The odds would be
astronomically against such an event occuring, but it is possible. It
may be that the very best players can avoid playing a losing move on
any given turn with a fairly high probability, they would just have to
put a large number of these moves together in the same game.
So assuming chess to be a draw, an omnicient player would never lose a
game, but an incredibly good player might manage an occasional draw.
I think at this level, style is important. There are only 3 game
theoretic values in chess, win, loss or draw. An omnicient player can
play ANY move that maintains the best theoretic value possible. If
chess is a draw, it may be the case that most of the opening moves
result in a drawn position. If an omnicient player always chooses
it's moves randomly among equal moves (in the game theoretic sense), I
believe a good human might draw relatively often, since many moves do
not present any real challenges. But if an omnicient players "knew"
something about making it tough on it's fallible human opponent, there
might be very little chance of gatting that occasional draw.
Good chess players know how this work. I am not a great chess player,
but I once avoided an exchange or rooks, in what was almost certainly
a drawn position against a much weaker opponent. The exchange of
rooks would have made the draw simple, and I needed a win.
In 8x8 checkers, the top players would often manage draws against an
omnicient player, but the omnicient player would never lose. Chinook
is probably quite close to omnicient with the big endgame databases.
- Don
X-Original-To: computer-go@xxxxxxxxxxxxxxxxx
From: Chris Fant <chrisfant@xxxxxxxxxxxxxxxxx>
Reply-To: Chris Fant <chrisfant@xxxxxxxxxxxxxxxxx>,
computer-go <computer-go@xxxxxxxxxxxxxxxxx>
Sender: computer-go-bounces@xxxxxxxxxxxxxxxxx
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> drd@xxxxxxxxxxxxxxxxx wrote:
> > I don't know how to compare this gap with GO. If an omniscient chess
> > player could win 95% of it's games against a Bobby Fischer, how would
> > that compare to "number of stones" in Go?
Where the heck did 95% come from? Wasn't the whole idea of an
omniscient player one that knew perfect play but would try to confuse
the opponent in hopes of something better than a draw? But at worst,
it would draw. Are you saying that Bobby Fischer was capable of
perfect play 5% of the time (leading to a draw)? Surely you are not.
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