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Re: [computer-go] Pattern matching - example play



>
>Sorry I meant a go program. Of course there are 100s of examples in
>chess.
>
That current chess programms are better than the programmer is a triviality.
But it is not trivial that poor playing programmers write better programms
than very strong playing ones.

I think the best combination is a relative poor playing but excellent
programmer and a high-rated advisor. Like the combination Feng-Hsu/Joel
Benjamin in case of Deep-Blue. But the advisor must be able to speak in
computer-programming terms. I cooperated with several strong players. We
were speaking always two different languages. The first really usufull
advisor is GM Lutz. He has written himself at the beginning of his
chess-career a programm. Was according to Chrilly´s law weak, but GM Lutz
understands the inner working and logic of a program. He also knows how hard
it is to implement involved chess-concepts. He has therefore respect for the
programmer. Most GMs think they are very clever and the programmer is too
stupid to understand the brilliant advices.

Chrilly


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