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RE: [computer-go] Pattern matching - example play



> programmer. Most GMs think they are very clever and the programmer is
too
> stupid to understand the brilliant advices.
> 
> Chrilly

Seems to be an universal problem.

One problem with having a 15 kyu go program playing on an internet
server is that any player able to defeat my program cannot resist the
temptation to give me some "brilliant" advice as "It should play less
tenuki" or "You should add life and death" to the program. The fact that
I am both 10 stones stronger and programmed go for over 10 years does
not stop them. 

But if any of you lurking on this list find a *bug* in my program then I
am very happy to get an email! 

--
Magnus Persson
Center for Adaptive Behavior and Cognition
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