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Re: [computer-go] Pattern matching - example play



>
>To make a good Go program I'd rank the following in order of importance:
>
>1) Lots of spare time
>2) Lots of motivation and determination (in other words, be a nerd!)
>3) An inventive mind.
>4) A high rank in the game.
>5) Strong programming skills.
>

My list in the book ranked also the first 3 points highest. Maybe there is
really a difference between computer-chess and Go. The chess programms are
search-based, the evaluation function is relative simple. Go programms are
knowledge based. In case the programmer has not sufficient knowledge there
is usually a chess expert in the team. E.g. the opening book-writer or some
tester who evaluates the programm.

I think Vincentīs level is optimal. He his not so good that he does not know
anymore what he does. But he has sufficient knowledge to understand whats
going on on the board.
I had the same conversations with GMs Vincent mentions:
GM: The programm should play Nf5.
Chrilly: Why?
GM: Because the Knight stands good there.
Chrilly: And why not d5.
GM: Because it does not stand so good there.

Chrilly





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