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Re: [computer-go] Pattern matching - example play



Frank de Groot wrote:

The point is that it is possible to EXTRACT this knowlege automatically and
BETTER.
At least that is my hunch.

Any reasons why this would not be the case (spare me the religious
convictions).
Of course only mean, by "no Go knowledge", no Go *playing* knowledge.
One of the problems with extracted knowledge from compilations of game records is that there are may be some kinds of error which are learnt sufficiently early in a beginners grasp of the game that they never appear in the compiled game records. This probably applies particularly to compilations of pro-level games and is exasperated by the fact that when a pro is playing a teaching game they play differently to when they are playing a competitive game.

Another resource or skill that has not been mentioned as an asset to writing go-playing programs is an individual or group to bounce ideas off, such as this group.

cheers
stuart
--
Stuart Yeates stuart.yeates@xxxxxxxxxxxxxxxxx
OSS Watch http://www.oss-watch.ac.uk/
Humbul Humanities Hub http://www.humbul.ac.uk/
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