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Re: [computer-go] Pattern matching - example play
I wrote:
>It's trivial to demonstrate that a programmer's learned patterns are
>inferior to directly learned patterns, as I have convinced myself I have
>done.
To clarify: I did not mean that a pattern-system outperforms a Go-playing
programmer when the Go playing programmer plays Go, I mean that when a Go
playing programmer puts in patterns from his memory into a pattern-system,
the result is worse than when those patterns are learnt from games.
If anyone disagrees, I would like to see their pattern system predict 46% of
moves in a pro game.
Now, if this is valid for "shape" (learned outperforms manually entered) why
would it not be valid for eye shapes for example?
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