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Re: [computer-go] Pattern matching - example play



BTW my pattern system does not work for 9x9.
9x9 and 19x19 are so vastly different at the opening stage that it simply
doesn't scale down well.
I have never even tried it but I can't imagine that it will perform well.
Let alone that I trust the very sparse 9x9 "Tengen" statistics for 19x19.
One of my favourite subjects, and my opinion is that 9x9 has all that is hard about 19x19 go. Meaning life and death. I'm sure this pin won't burst your bubble Frank, but you've (IMHO) been working on the easy stuff, as computer programs have been playing the early stages of the game competently for years (that was Mark Boon's point a few days ago).

Reasons:
1. Strong 19x19 players beat weaker players at 9x9, consistently, at all ranks. Ditto for computer players. (There is a bit more noise, as one L&D mistake in the first 15 moves can screw up a game for you, whereas in 19x19 you get more "lives").

2. High-dan pro players beat low-dan pro players at 9x9. I don't have enough data to satisfy Frank, but it surprised me as I thought a 1p player basically had mastery of shape, life and death, tesuji, semeai and the endgame and that the difference between 1p and 9p was more about subtle positional plays.

3. Computer programs lose games due to life and death more than anything else.

Darren

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