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Re: [computer-go] Pattern matching - example play



> I think human Go pro's play Go very sub-optimally so learning from pro games
> will never produce anything "better" than a Go pro, *but it will keep pace*
> with pro patterns, for example.

I disagree with this.  The limiting factor in Go skill if the bad
moves that one makes.  As many of the pros who are generating your
learning games are not making the same mistakes, their mistakes will
disappear from the system's memory due to the law of large numbers.
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