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Re: [computer-go] Pattern matching - example play



> Nullmove works greats at those search depths. However an agressive
> evaluation towards life & death is important with nullmove. It must matter
> a lot when some extra move gets played near life & death for the evaluation
> of life & death. That's when nullmove typically performs great.

I think  you have said this well.   The evaluation has to  have a good
sense of progress and it must be reasonable accurate and reliable.

- Don
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