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Re: [computer-go] Pattern matching - example play
> Nullmove works greats at those search depths. However an agressive
> evaluation towards life & death is important with nullmove. It must matter
> a lot when some extra move gets played near life & death for the evaluation
> of life & death. That's when nullmove typically performs great.
I think you have said this well. The evaluation has to have a good
sense of progress and it must be reasonable accurate and reliable.
- Don
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